Wednesday, August 24, 2011
Friday, August 19, 2011
Thursday, August 18, 2011
My choice with Waiting is to have a single locked off camera with no edits for the duration of the animation. One thing I did notice was that some of the expressions don't read as well as they could if the camera was closer to the character. Previously I have looked into a setup with a moving camera but I felt for the project where I want the audience to view the character as a whole that a single locked camera would be best. In the future I may decide to revisit this project and see how it would work with different staging.
Wednesday, August 17, 2011
Here is a breakdown of the render layers used to create the final composition. I wanted to keep it simple so I choose to only render what I thought was necessary and what would save me time. For example as the camera does not move I only rendered 1 background frame and 1 ZDepth frame and then a shadow and reflection pass for the whole animation. The character and shadow was also rendered out as separate layers. Finally there is the sky layer which was just a photograph taken atop the Law Hill :P This was all then taken into After Effects and composited together.
Monday, August 15, 2011
Friday, August 12, 2011
Wednesday, August 10, 2011
The background for the animation is something I have been unsure about. In terms of both the amount of detail and rendering style. My initial plan was to have the background be quite plain to focus the audiences attention on the animation. But this lack of detail wasn't working for me so I slowly started to add more detail to help give a better idea of the space the character is inhabiting. Below are images from this process of iteration.
Monday, August 08, 2011
I have been putting off creating the blend shapes ever since the modelling and rigging stage of the production. I have now gone back and created a whole bunch of different expressions and face shapes that I will use along with the eye and jaw controllers to create the final facial expressions.